I like whats here, the ui needs a little work but the sections that are playable are fun. Also beating the puzzles let's you look at the sprite sheet, might want to fix that.
Downloaded it and played around with it for a short while. The snake game was serviceable if a bit hard to control. Good on you for including the variable speed.
The rogue was a bit stiff and the audio seemed very low if it was there at all. The sprite also doesn't change directions when moving.
another tester also told me the same thing about snake being hard to control: so im looking at rigging up an on-screen joystick as well.
and haha, ye, Rogue is rather stiff at the moment. The movement of the final game uses another code which makes it easier to animate: this part was just to test the procedural dungeon generation.
so far it's behaving as intented,although i'd like to have a more traditional style of shadow casting/obscuring.
And there was indeed sound but it might have been to low. the next update should have "Options => Sound" incorporated.
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I like whats here, the ui needs a little work but the sections that are playable are fun. Also beating the puzzles let's you look at the sprite sheet, might want to fix that.
"Pc demo available next month" huh
Downloaded it and played around with it for a short while. The snake game was serviceable if a bit hard to control. Good on you for including the variable speed.
The rogue was a bit stiff and the audio seemed very low if it was there at all. The sprite also doesn't change directions when moving.
Hope this helps.
hey AGGRo, thanx for the review.
another tester also told me the same thing about snake being hard to control:
so im looking at rigging up an on-screen joystick as well.
and haha, ye,
Rogue is rather stiff at the moment.
The movement of the final game uses another code which makes it easier to animate:
this part was just to test the procedural dungeon generation.
so far it's behaving as intented,although i'd like to have a more traditional style of shadow casting/obscuring.
And there was indeed sound but it might have been to low.
the next update should have "Options => Sound" incorporated.